Yearly Archives: 2011

2011 is the Year of Chemistry

www.moleclues.org is a website where you can learn about the things molecules do… like make us fall in love, for instance.

The people behind Moleclues and the Year of Chemistry are The Molecular Frontiers Foundation.

Moleclues wants you to know that 2011 is the international YEAR OF CHEMISTRY! 

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Posted in Biology, Chemistry, Education and Evaluation


STEM Video Game Challenge!

STEM Challenge!

 

 

 

This fall the first  National STEM Video Game Challenge invited professional, collegiate, and youth developers to submit prototypes of games to inspire STEM learning for kids pre-k to 4th grade. 

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Posted in Biology, Chemistry
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Find the fun in immunology

To build appreciation for the science of immunology, we need to find the fun in it.

Many thousands of people spend their lives in windowless laboratories, standing day in and day out, barely speaking to their silent lab mates, often working in a 4°C room, or holding their arms up for hours while they conduct their experiments inside the awkward,

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Posted in Biology, Chemistry, Education and Evaluation, Game Design and Development
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Serious Game Design: Maximizing Engagement

A friend of mine just referred me to a great blog on education, training and learning technology…  by Richard N. Landers, Ph.D.   Dr. Landers is an Assistant Professor of Psychology at Old Dominion University in Norfolk, VA, USA.  The blog is called Thoughts of a Neo-Academic.  Richard wrote a series of blogs in September 2010 about a series of research papers published in Journal of General Psychology that are focused on video games.

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Posted in Education and Evaluation, Game Design and Development
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Students at Shadow Mountain High School, Phoenix, AZ Recommend Immune Attack

Wonder whether your students will like Immune Attack? Wonder whether it is game enough to hold their attention? Well watch this video.

And oh, if you work for a AAA video game company you can reach me by email!

Thank you to Debbie Kovesdy, her students and the biology teachers who participated in our evaluation.

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Posted in Biology, Chemistry
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Serious Game Design: Theme is not Meaning

If you want to design a game that teaches something, first define carefully what that thing is.  Second, design your game to require the player to learn that thing in order to win your game.  This concept is very important for Serious Game designers, but it is also very important for every game designer.

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Posted in Uncategorized
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Making science video games: Spore and the misrepresentation of science.

A friend said to me,
“I am trying to make a video game to create interest in engineering.  Someone told me Spore taught a lot about evolution.  What do you think?”

I did play Spore and I was very disappointed.  I was angry, actually, because the things that are so cool about evolution were not present. 

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Posted in Biology, Chemistry
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December 2010 Newsletter

View the 12/2010 newsletter HERE!

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Posted in Game Design and Development
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