Yearly Archives: 2014

New trailer

Here is our new gameplay trailer.   This version has our director’s commentary ….

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Posted in Game Design and Development


Kickstarter OMG!

Yes, Kickstarter is a lot of work.  I only have time to post this because I am waiting for the iOS on my laptop to update. I only paused to update it because I need iMovie.  I need iMovie to make game play videos, because I need videos and I am a novice video editor.

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Posted in Game Design and Development


Troubleshooting Immune Defense Demo

Steps and possible trouble while loading and playing www.ImmuneDefenseGame.com

1. If you are on www.ImmuneDefenseGame.com, this is our Kickstarter Page.  There is a link to the demo is on this page.  The direct link is here:  www.MolecularJig.com/demo.

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Posted in Game Design and Development, Newsletter
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Building our confidence in our abilities to understand science

It is well known that people walk away from STEM careers despite their sincere interest and excellent abilities.  Most of the reasons listed for why people who have expressed an interest, chosen the field, have done as well as any one else, would choose to leave or feel out of place have something to do with a feeling of not belonging.

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Posted in Education and Evaluation, Game Design and Development, Newsletter
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Talking game design and adaptive immunity

Here I am talking about how to make a game out T cells and Macrophages. I am speaking with Alec Redwood, an Australian virologist and immunologist who was in Seattle for a few weeks.  We discuss the interactions between Macrophages and the adaptive immune system and how we built a game around these molecular mechanisms.

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Posted in Game Design and Development, Newsletter
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Kickstarting Immune Defense

Immune Defense, our video game, has a lot of potential. Scientists are impressed that many fundamental concepts are clearly and intuitively presented. Game players are happy because they get to do things, see the cells react and make decisions about what to make the cells do. The game has all its parts: cells to buy,

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Posted in Game Design and Development, Newsletter
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Is text still important in games?

Recently, we added the ability in JigScript to do console style text in your games. Like everything we do in JigScript we strived to keep it as simple as possible.  For example, if you add a GUIText object named guitext to your scene and in your JigScript you use the following code:

Text.Print(guitext, 

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Posted in Game Design and Development


Getting to the fun part of biochemistry: Games!! This is why Games!

Seeing what things do. This is science, as I see it. What does this thing do when I put it next to that thing? What happens if that thing is missing? How do these things develop from this simple group of things to this complicated group of things? If I poke it while it is developing,

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Posted in Education and Evaluation, Game Design and Development, Newsletter
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ExtensionMaker for JigScript

JigScript announcement, Writing Extensions will be even easier…
The next Major update for JigScript ,version 1.1.0, will include a new tool ExtensionMaker. This tool will allow you to automatically create JigScript extension functions for 3rd party plug ins.  (Your requests have been heard,

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Posted in Game Design and Development


We moved…

Hi everyone.  The non-profit company, FAS Learning Technology is not keeping this site up to date any more.  We are working at Molecular Jig Games, now.  We are doing the same work:    We are making games about cells that are real and show everyone how proteins work.  We are also still investigating whether these games teach.

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