Monthly Archives: January 2015

Games are magic places that introduce concepts and create interest

A video game is a prepared space (Kurt Squire’s term, I believe) where people can see what you have prepared for them. A classroom is a place where teachers prepare a lecture, a discussion and group activities that should lead a group of students all together, at the same time,

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Everyone knows how to kill zombies. Why don’t people know how to kill measles?

A lack of understanding of molecular biology is what stands between our current society and one in which the average person appreciates modern biomedical science. We know from school that cells make energy, that atoms make up everything and that proteins are “sometimes enzymes.”

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Posted in Education and Evaluation, Game Design and Development, Newsletter
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Research based design of molecular science video game

Background information:  Melanie designed Immune Defense based on her research on Immune Attack, a 3D first person shooter style game where a player uses a microbot to activate proteins. Immune Attack, released in 2008) was developed by the Federation of American Scientists (FAS) Learning Technologies Program, which Melanie managed from 2008-2013.

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Science Game Center

The Science Game Center is an online magazine for games that teach science.  Card games, Android phone games, PC/Mac download games, browser games and iPad games… search our games by platform, by subject and by age. You’ll love our site for its friendliness, clarity and usefulness.  You can add your own contribution by reviewing games you have played or used to teach.

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Posted in Education and Evaluation, Game Design and Development, Newsletter
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