Blog Archives

nailing down molecules

Wow, blogging about game design is rough. All this work I did this weekend and not trying to explain it all is a whole new task!

John and I talked through 3 completely different ways to present molecules to the player today. Should the player be able to manipulate viruses or not?

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Posted in Game Design and Development


Antibodies and Random Motion

(Delayed post from Friday. Seems the posts from my phone aren’t working!)

Tonight is quiet, still sick, slept most of the day. But tomorrow eve – Sunday we have game design planned. So there will be more to tell you.  Here are some questions we are considering.

How big should we draw molecules?

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Posted in Development Blog


Second day

Back again at the coffeeshop after work. Deciding to work 2.5 hours after work means that I leave my house at 8am and get home at 8pm. But after making this decision I have been super happy. Additionally, I don’t regret, yet, telling all you that I plan to get this game done by MAGFest ’18.  

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Posted in Development Blog


Monday after work

Game development.  Yes, we are still doing it. Today, I am looking at the charts I have spent the past 4 weeks on: balancing inflammation damage and energy gains.  Each cell type does damage to the surrounding tissue as it kills pathogens.  Each pathogen provides energy as it melts away in its pool of acid,

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Posted in Development Blog


Dear Fans

We have been quietly working on Immune Defense. We have a functional Android tablet version. It is not optimized for performance and the tutorial and GUI are only a rough draft…   but our giant blob of prototyped and re-prototyped spaghetti is finally running nicely on Android tablets!

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Posted in Development Blog


Game Design Method

I was asked to talk at GGJ 2016 at American University’s Game Lab. I suddenly had to figure out what my years of experience had given me that I could share. I panicked for a week. Then I remembered a few things and realized that I actually have a systemic approach to game design.

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Posted in Game Design and Development


iGamer a global science game competition!

Local game developers make it big in Paris, France!

OK, well, “Local” in this case of means local to our side of the Earth, sort of an new world VS. old world battle: But we won!

OK let me explain, iGam4er is a hot hot game competition hosted each year since 2013 by the CRI in Paris,

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Posted in Game Design and Development


What’s Taking So Long?

This question rattles around in my head every 30 seconds.  Every other 30 seconds is the other question: How will I get all of this work done?  The answer: focus.  Focus the design doc into a short sweet plan, and focus my minutes to make what is on the plan.

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Posted in Development Blog


Daily Daily Daily

So I promised to post daily, so here it is. I am working on the storyboard for our simpler and more engaging tablet game.  We think that starting the player with only 1 kind of receptor and one cell will help the player build understanding and therefore confidence with this new kind of game object.

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Posted in Development Blog


Simplify simplify simplify

Dev blog Nov 24
I bought a used MotoX 2nd gen phone, got better service and loaded up WordPress. Now I can make good on my promises to keep our supporters up to date with our development.

We have a game mechanic that lets you control some significant and meaningful aspects of cells…

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Posted in Development Blog


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