Games and Biochemistry Blog

Getting to the fun part of biochemistry: Games!! This is why Games!

Seeing what things do. This is science, as I see it. What does this thing do when I put it next to that thing? What happens if that thing is missing? How do these things develop from this simple group of things to this complicated group of things? If I poke it while it is developing,

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Posted in Education and Evaluation, Game Design and Development, Newsletter
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ExtensionMaker for JigScript

JigScript announcement, Writing Extensions will be even easier…
The next Major update for JigScript ,version 1.1.0, will include a new tool ExtensionMaker. This tool will allow you to automatically create JigScript extension functions for 3rd party plug ins.  (Your requests have been heard,

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Posted in Game Design and Development


We moved…

Hi everyone.  The non-profit company, FAS Learning Technology is not keeping this site up to date any more.  We are working at Molecular Jig Games, now.  We are doing the same work:    We are making games about cells that are real and show everyone how proteins work.  We are also still investigating whether these games teach.

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New title art…..

New Title Cells Immune Defense

Here is our new title art concept.

Tell us what you think.  What kind of game are you expecting when you see this….

I like this presentation because it seems to indicate the divide between the world on the left in which we live and the world on the right that in deep inside of us…  

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Posted in Game Design and Development


Iteration and Collaboration

Screen shot 2014-07-28 at 3.07.57 PM

You can see that I have plenty of experience as a biochemist, as a game developer and as an evaluator of learning (research page). It is important to work with a team that has experience. It took me several years to build the team I have now.

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Posted in Education and Evaluation, Game Design and Development, Newsletter
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JigScript and Why You Want It

We are heads down, noses to the keyboard on our Unity Asset store product: JigScript. If you use Unity you will want JigScript. It lets you code in Unity, during Play mode, in a C# syntax that is optimized to bring out the power of Unity3d.

JigScript is a script.

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Posted in Game Design and Development, General


The Reactor and why it is great

The Reactor is a project supported by hard working, nimble and clever, economic developer Kristina Hudson.  The reactor supplies space for small companies to work, for groups like the IGDA to have meetings, and for developers to meet and try out the products of resident and associated developers.  

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Posted in Game Design and Development


A Hands on Molecular World

I want a game that will put players in the driver’s seat at the molecular level.  I want players to pop into an amazing fantasy world with millions of moving parts and know what to do.  

To give player this feeling of power, the mechanic needs to be simple.  

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Posted in Education and Evaluation, Game Design and Development, Newsletter
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Immune Defense with three dimensional assets!

Immune Defense is a strategy game. Most strategy games show the player a field and show small characters on that field but from a distance. However, in Immune Defense you can zoom down to see the details of the fight.

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Posted in Education and Evaluation, Game Design and Development
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Steam portable gaming console

This looks terrific.  I hope that we’ll be able to put Immune Defense on it!

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