Blog Archives

Melanie Spoke at the Marian Koshland Museum of Science

See Melanie’s Talk on the Koshland Museum of Science website.

Get my slides here!

And you can watch me here:

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Posted in Education and Evaluation, Game Design and Development, Newsletter


User Interface notes

Our goal: Get the average 12 through 50 year old to play with molecular cell biology and biochemistry.

Plan: Create a commercially successful game that requires the player to use proteins for their correct functions in order to win.

Problem: What is molecular cell biology and biochemistry?

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Posted in Education and Evaluation, Game Design and Development, Newsletter
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What can a 9 year old do to learn real biology?

I met some terrific families at the Marian Koshland Science Museum this weekend. Some kids and parents wanted to know about how to learn about computers and programming.  Others wanted to know more about biology. One parent emailed me later to ask about his 9-year old son who is especially interested in biology.

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Posted in Biology, Education and Evaluation, Game Design and Development, Newsletter
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DevBlog 9/15 A New Plan

I’ve been silent for a while. Sharing your thoughts is difficult when they are 20%plan and 80%doubts.  But I have been working hard, playing, designing, reading research, and then trying to imagine a game out of it, considering what would be accurate, fun and possible given what we have programmed/drawn already and building a team who believes in the plan. 

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Posted in Game Design and Development
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Meeting young tech students

Yesterday I had a lot of fun. I met a class full of 10-12 year old students who are learning HTML, CSS and soon will be learning Javascript…  They are bright eyed, polite, eager and confident. They spoke about their HTML and CSS projects just like any group of tech folk I have met.

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Posted in Game Design and Development
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Common sense approach to the world

I am visiting my hometown, Cincinnati this week.  Walking along “short” Vine Street, in the neighborhood where I went to grad school, I stopped in to a used CD and Video Game shop.  I was interested in knowing more about the state of my favorite street and I was also interested in getting a Nintendo DS.  

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Posted in Game Design and Development


Guest Post, Immune Defense Discussion

Elizabeth “Li” Van Nostrand writes about biology, psychology and video games at her blog, AcesoUnderGlass.com.  She is a rare sciencer/gamer person.  She was kind enough to give us some comments on her experience playing Immune Defense.  My replies are in grey.  You can see, she gave me some excellent questions.  

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Posted in Education and Evaluation, Game Design and Development, Newsletter
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Mark Cerny 2002 DICE Game Production

This talk and John Cleese talk both make important points about creativity: most importantly, you need to make time for it in your schedule!

I decided to post this talk here because I watch it so often.

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Posted in Game Design and Development, Newsletter


Immune Defense February 15th

Here is the link to the most up to date Immune Defense Demo!



PLAY DEMO

This build is actually the same as last week, as far as you can tell by playing it!  We are working on “boring” technical details right now,

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Posted in Game Design and Development


Zombie Pathogen!?

What could it be?

The Indie Stone, makers of Project Zomboid, an awesome cooperative survival game on Steam- loved Immune Defense so much that they asked us to do a Zombie pathogen.  We are researching whether a virus or a bacteria will be our Zombie vector….

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Posted in Game Design and Development, Newsletter
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