Blog Archives

Iteration and Collaboration

Screen shot 2014-07-28 at 3.07.57 PM

You can see that I have plenty of experience as a biochemist, as a game developer and as an evaluator of learning (research page). It is important to work with a team that has experience. It took me several years to build the team I have now.

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Posted in Education and Evaluation, Game Design and Development, Newsletter
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JigScript and Why You Want It

We are heads down, noses to the keyboard on our Unity Asset store product: JigScript. If you use Unity you will want JigScript. It lets you code in Unity, during Play mode, in a C# syntax that is optimized to bring out the power of Unity3d.

JigScript is a script.

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Posted in Game Design and Development, General


The Reactor and why it is great

The Reactor is a project supported by hard working, nimble and clever, economic developer Kristina Hudson.  The reactor supplies space for small companies to work, for groups like the IGDA to have meetings, and for developers to meet and try out the products of resident and associated developers.  

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Posted in Game Design and Development


A Hands on Molecular World

I want a game that will put players in the driver’s seat at the molecular level.  I want players to pop into an amazing fantasy world with millions of moving parts and know what to do.  

To give player this feeling of power, the mechanic needs to be simple.  

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Posted in Education and Evaluation, Game Design and Development, Newsletter
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Immune Defense with three dimensional assets!

Immune Defense is a strategy game. Most strategy games show the player a field and show small characters on that field but from a distance. However, in Immune Defense you can zoom down to see the details of the fight.

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Posted in Education and Evaluation, Game Design and Development
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Our Story

What is my story?  The Seattle Biomedical Research Institute, down the street from me, focuses on Infectious Diseases.  I was checking them out, since I might want to work there as a biochemist if some of these grant applications don’t quite work out…  

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Posted in Education and Evaluation, Game Design and Development, Newsletter
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Immune Defense history and update

Understanding the basics of cell biology, I believe, is vital for an understanding and support for infectious disease research.  This is why I left the lab and starting learning about video games.  I am the PI on an R25 grant from the NIH, National Institute for Allergy and Infectious Diseases,

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Posted in Biology, Chemistry, Education and Evaluation, Game Design and Development


Immune Defense Evaluation is NOW!

If you are a teacher of kids ~12-18 years old, you are invited to participate in our evaluation!  We warmly, eagerly and happily invite you!  We have an Amazon gift certificate to pay you back for your time.

We will happily discuss the experiment and results with you and your students after the evaluation.  

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Posted in Biology, Chemistry, Education and Evaluation, Game Design and Development


Faraday Discussions 2014

Hi there, here I am in Nottingham, England participating in the 2014 Faraday Discussion.  Faraday Discussion 169Each year the Royal Society of Chemistry, UK, hosts the Faraday Discussion on a chemistry related topic.  This year’s topic is Molecular Simulations and Visualizations.  One of the organizers is Art Olson at Scripps.  

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Posted in Education and Evaluation, Game Design and Development, Newsletter
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Immune Defense–the game that has it all–needs you!

Almost readyTEACHERS!   Ever wished someone had asked for your opinion, or your kids’ opinions, while they were developing an education tool?  Well, here we are asking!  We need teachers of students aged 14-16.  Any subject!  Read about our game and see below to get involved in our evaluation.

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Posted in Biology, Chemistry, Education and Evaluation, Game Design and Development


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