Blog Archives

Mark Cerny 2002 DICE Game Production

This talk and John Cleese talk both make important points about creativity: most importantly, you need to make time for it in your schedule!

I decided to post this talk here because I watch it so often.

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Posted in Game Design and Development, Newsletter


Zombie Pathogen!?

What could it be?

The Indie Stone, makers of Project Zomboid, an awesome cooperative survival game on Steam- loved Immune Defense so much that they asked us to do a Zombie pathogen.  We are researching whether a virus or a bacteria will be our Zombie vector….

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Posted in Game Design and Development, Newsletter
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Music and Games Fest Indie VideoGame Showcase (MAGFest MIVS)

Immune Defense was one of 40 indie games that were chosen to be part of MAGFest’s Indie Video Game Showcase this year! We received a lot of great comments, we brought three laptops and all three were occupied just about every minute… people happily dove into our strange and beautiful world,

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Posted in Game Design and Development, Newsletter


Interviewed at MAGFest by Game Ethus

John Biddle was interviewed at MAGFest by Game Enthus

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Posted in Game Design and Development, Newsletter


Interviewed by Amanda of Bitch Team Alpha

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Posted in Game Design and Development, Newsletter


Immune Defense first playable

We would love your feedback here!

Immune defense is a strategy game in which you earn to master molecular behavior to win. Year, it is a serious game, that is, you will learn something that is relevant to the universe you inhabit (as opposed to learning reams of details about a fantasy universe,

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Posted in Game Design and Development, Newsletter
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Games are magic places that introduce concepts and create interest

A video game is a prepared space (Kurt Squire’s term, I believe) where people can see what you have prepared for them. A classroom is a place where teachers prepare a lecture, a discussion and group activities that should lead a group of students all together, at the same time,

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Posted in Education and Evaluation, Game Design and Development, Newsletter
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Our Mission.

Everyone knows how to kill zombies. Why don’t people know how to kill measles?

A lack of understanding of molecular biology is what stands between our current society and one in which the average person appreciates modern biomedical science. We know from school that cells make energy, that atoms make up everything and that proteins are “sometimes enzymes.”

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Posted in Education and Evaluation, Game Design and Development, Newsletter
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Research based design of molecular science video game

Background information:  Melanie designed Immune Defense based on her research on Immune Attack, a 3D first person shooter style game where a player uses a microbot to activate proteins. Immune Attack, released in 2008) was developed by the Federation of American Scientists (FAS) Learning Technologies Program, which Melanie managed from 2008-2013.

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Posted in Education and Evaluation, Game Design and Development, Newsletter
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Science Game Center

The Science Game Center is an online magazine for games that teach science.  Card games, Android phone games, PC/Mac download games, browser games and iPad games… search our games by platform, by subject and by age. You’ll love our site for its friendliness, clarity and usefulness.  You can add your own contribution by reviewing games you have played or used to teach.

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Posted in Education and Evaluation, Game Design and Development, Newsletter
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